Will Gran Turismo 7 Be On Pc?
Gran Turismo 7 is one of Sony’s first-party games that is yet to be ported to PC and it doesn’t have a release date right now. Here’s everything we know on whether the game will be coming to PC and when that is likely to be.
- 1 Can you play Gran Turismo on PC?
- 2 Is Gran Turismo 7 on PC reddit?
- 3 What is the price of Gran Turismo 7 PC?
- 4 Why isn t Gran Turismo on PC?
- 4.1 Is Gran Turismo free on PC?
- 4.2 How many hours is Gran Turismo 7?
- 4.3 How to play PlayStation games on PC?
- 4.4 Is Gran Turismo 7 only on PlayStation?
- 4.5 Is Gran Turismo 7 a VR game?
- 4.6 Is Gran Turismo 7 8K?
- 5 Is there Gran Turismo on steam?
- 6 How many hours is Gran Turismo 7?
Is Gran Turismo 7 going to be on PC?
A few years ago, a beloved PlayStation exclusive like Gran Turismo coming to another platform seemed like a pipe dream. However, Sony has since committed to releasing several of its biggest franchises on PC, with God of War, The Last of Us Part 1 and Spider-Man all receiving ports with more expected down the line.
Despite a leak suggesting otherwise, it sounds like Gran Turismo 7 will not be coming to PC, An infamous Nvidia GeForce Now leak suggested that Returnal, Sackboy: A Big Adventure, God of War and Gran Turismo 7 would all be receiving PC releases – and was given more credence when the other three games were indeed confirmed for PC ports.
However, series producer and Gran Turismo 7 game director Kazunori Yamauchi cleared the air when Japanese site Dengeki Online asked him about reports a PC version was in development. “That is not correct,” Yamauchi said. “I said that, ‘(as a developer,) there are no options we wouldn’t be open to think about’.
That means that the possibility is not 0, simply if you ask me ‘are you doing anything concrete?’ I am not doing anything. There is nothing to talk about.” It’s always possible that another studio is working on the PC port, but a developer making the rare move of explicitly denying such a rumour suggests that Gran Turismo 7 really is not in the works for PC right now.
Can you play Gran Turismo on PC?
Gran Turismo developer Polyphony Digital is considering bringing the storied racing series to PC, its creator has revealed. When asked by GT Planet if he would consider a PC version of Gran Turismo 7, series creator and Polyphony head Kazunori Yamauchi said, “Yes, I do think so.” But he cautioned that bringing a series known for its technical performance to an open platform like PC was not a straightforward.
- Gran Turismo is a very finely tuned title,” Yamauchi said.
- There are not many platforms which could run the game in 4K/60 natively, so one way we make that possible is to narrow down the platform.
- It’s not a very easy subject, but of course, we are looking into it and considering it.” As GT Planet points out, however, Gran Turismo 7 is already scalable to some degree, as it runs on both PlayStation 4 and PlayStation 5.
There could well be pressure on Yamauchi from Sony to make it happen. No Gran Turismo game has been playable on anything other than PlayStation hardware before, but in the past couple years, Sony Interactive Entertainment has been bringing a string of its biggest exclusives to PC with some success: Horizon, God of War, Spider-Man, and Uncharted have all made the jump.
- Gran Turismo 7 was met with some controversy on its release, as players reacted to a miserly, slow-paced economy that seemed to push them toward exorbitantly priced in-game purchases.
- Yamauchi eventually relented and patched the game to make it more generous, but the debate marred the release of what was otherwise an excellent racing game,
It took until last week — Nov.24 — for Polyphony to patch Gran Turismo 7 with the much-requested ability to augment your income by selling cars, first promised in March. The 1.26 update also included the thrilling real-world Road Atlanta circuit, never seen in a Gran Turismo game before.
Can you get Gran Turismo 7 steam?
Gran Turismo 7 will not come out on PC any time soon. The details were revealed by Kazunori Yamauchi, president of Polyphony Digital, in an interview with Dengeki Online. series towards the PC platform.
Is Gran Turismo 7 on PC reddit?
Gran Turismo 7 PC Port Is Not In Development, Says Yamauchi : r/pcgaming.
What is the price of Gran Turismo 7 PC?
Gran Turismo 7 price in India starts from ₹ 2,399. The lowest price of Gran Turismo 7 is ₹ 2,399 at Amazon on 8th March 2023.
Will Gran Turismo 8 be on PC?
Gran Turismo 8 Release Date – Gran Turismo. Source: Youtube. If you look at the history of previous game releases, it does have a long span of time from leaks. The 6th version was launched way back in 2013, and now after nine years, the 7th version is just here. Whereas, previously the company took four or five years to launch a new game.
- If we consider the launch of the GT Sport, it is quite long.
- GT 8 is a racing game available for PlayStation PCs,
- This game was developed by Sony Corporation and published by Polyphony Digital.
- So based on that, we can expect to see GT 8 appear as early as 2026 or 2027.
- This is just speculation based on the developer’s track record with previous game releases.
We have no official information or news regarding this. Also read: 5 Best PC Car Racing Games for 2022
Why isn t Gran Turismo on PC?
Yamauchi has clarified his previous comment surrounding a Gran Turismo 7 PC port. A PC version of Gran Turismo 7 is reportedly not in active development, according to Polyphony Digital president Kazunori Yamauchi. Late last month, Yamauchi said that Polyphony Digital was “considering” developing a PC port of the most recent instalment to the Gran Turismo franchise.
- However, when asked by Dengeki Online if a PC version was actually in active development, Yamauchi responded with, “That’s not true.” (via Genki_JPN ).
- The Gran Turismo creator then expanded on his response, saying, “Regarding a PC version, I replied ‘(as a developer) it’s not that I haven’t considered all the possibilities’.
That means that the possibility is not 0, simply if you ask me ‘are you doing anything concrete?’ I am not doing anything. There is nothing to talk about.” Yamauchi’s response clarifies his previous comments, confirming that a PC version of Gran Turismo 7 is currently not in active development, but that a port isn’t completely out of the realm of possibilities.
- It’s been a busy month for the team at Polyphony Digital, as the studio recently celebrated the 25th anniversary of the Gran Turismo franchise.
- In a recent PlayStation blog post, Yamauchi shared a heartfelt message, thanking fans around the world for their support over the last 25 years.
- The creator and developer also confirmed that, as a whole, the Gran Turismo series had now sold over 90 million copies since launch.
Despite confirming that a PC version of Gran Turismo 7 isn’t actively being pursued, PlayStation has been extremely proactive in bringing many of their first-party titles to PC in recent times. Earlier this month, Housemarque confirmed that Returnal would be the latest PlayStation title to receive a PC port, with the award-winning roguelike title coming to Steam in early 2023.
Is Gran Turismo free on PC?
Gran Turismo on PC – First of all, Gran Turismo is indeed still exclusive to PlayStation, so there aren’t official versions of the game exclusively for PC. However, there are certain ways in which we can get Gran Turismo to work on your PC. However, these aren’t natively made for computer.
Whats better Forza or Gran Turismo?
Which is Better? – While both Gran Turismo 7 and Forza Horizon 5 are some of the best-selling racing games this year, there is one clear winner from this battle. There are plenty of things Gran Turismo 7 does better than Forza Horizon 5, including more content that can keep players busy for a long time.
How many hours is Gran Turismo 7?
When focusing on the main objectives, Gran Turismo 7 is about 24½ Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 119 Hours to obtain 100% completion.
How to play PlayStation games on PC?
Start Remote Play from your PC or Mac – You’ll take the following steps each time you connect to your PS5 console or PS4 console from your PC or Mac.
- Turn on your console or put it into rest mode.
- Connect your controller to your PC or Mac.
- Launch PS Remote Play app on your PC or Mac, and then select Sign In to PSN, Sign in with the same account that you use for your console.
- When you select Settings, you can configure video quality settings for Remote Play such as resolution and frame rate.
- Select PS5 or PS4, The app searches for the PS5 console or PS4 console that you’ve signed in to using your account, and then connects to the console automatically. After the app connects, the screen of your console displays on your PC or Mac and you can start using Remote Play. If multiple consoles are found, select the console that you’d like to use.
From the second time onwards, you’ll be able to select the console that you connected to previously. If your console cannot connect to your computer automatically, you will be asked to manually register the console on your PC or Mac,
Is Gran Turismo 7 only on PlayStation?
Gran Turismo 7 FAQs Gran Turismo 7 will be available for purchase and play on both the PS4 and the PS5 consoles.
Can my PC run Gran Turismo 4?
Game time – Once you have the emulator downloaded and setup ready to go, you’ll need some games to play of course! You can simply type in on Google the game you wish to play followed by the word ‘iso’. For most games, you need 7 Zip also. You can use 7 Zip to extract the files from the game you download.
Is Gran Turismo 7 a VR game?
Gran Turismo 7 with its VR mode is available now on the PS5.
Does Gran Turismo 7 have good graphics?
Gran Turismo 7 Graphics Analysis – A PS5 Masterpiece P olyphony Digital’s Gran Turismo games have been one of PlayStation’s hallmark franchises for a long time now. Gran Turismo’s flavor of simulation racing is loved by legions of fans across the world, and the franchise has continued to evolve alongside gaming and Sony’s systems.
- In addition to offering great simulation gameplay, Gran Turismo has always managed to push the graphical capabilities of its target systems to the very limit time and time again.
- After a long and arduous wait, Gran Turismo 7 is finally here.
- And what an impressive game it is.
- Polyphony Digital has once again outdone itself in the visual department.
From the pristine reflections to the immaculately detailed vehicles to the bevy of carefully curated tracks, there’s no shortage of impressive tech wizardry running under the hood. Gran Turismo 7 is also the first entry in the series to feature a cross-generation release, and as such – Polyphony Digital has done a ton of work on its engine to provide an experience that’s scalable and plays well to the respective systems.
On that note, we present our comprehensive technical analysis of Gran Turismo 7. Improvements Over GT Sport – What’s New?
Polyphony Digital’s GT Sport still stands tall as one of the most visually impressive racers on the market, although it isn’t without noticeable flaws. In an effort to provide a 60fps experience, Polyphony Digital had to make some visual sacrifices and work with many design constraints.
For instance, GT Sport doesn’t feature a dynamic time of day. Multiple times of day can be selected beforehand from the menus, but the position of the sun doesn’t change while racing. This is because GT Sport relies on pre-computed shadow map data for its tracks, which allows for high-resolution shadows to be displayed without requiring much compute power.
That said, shadows cast from environmental objects such as trees are rendered in real-time which does add an element of dynamic behavior to the whole affair. Similarly, understandable compromises were made in the reflections department which used some low-resolution cube mapping implementations.
All cars on the track relied on the same cube map for reflections, which can cause some rather odd visual glitches. Again, these aren’t objectively bad by any means – but do leave a bit to be desired. The surrounding foliage and crowd polycounts were still pretty primitive, which can be off-putting if you zoom in on the details.
With Gran Turismo 7, Polyphony Digital seems to be building upon this mostly strong rendering pipeline with even sharper reflections, immaculately detailed vehicles, a dynamic day and night weather cycle, and a more sophisticated physics system governing all the simulation aspects of the experience.
- Ray-tracing is present in the game’s PS5 version, although it is limited only to replays and demo views of the vehicles, much like how is the case with last year’s Forza Horizon 5.
- This is all on top of an impressive use of PS5’s Tempest audio engine and haptic feedback system.
- Once again, Gran Turismo 7 is aiming to provide this impressive visual presentation at a silky smooth 60fps.
Also, the game seems to be utilizing TAA anti-aliasing which is usually accompanied by an overall mushy look, but the fact that the game is being rendered at native resolution helps combat that issue by a significant margin. There’s also a new implementation of motion-blur, which is now per-pixel as opposed to the per-object implementation seen in GT Sport,
- Game Engine Details – Car Models, Reflections, Textures As mentioned previously, a lot of iterative upgrades seem to have been to Polyphony’s in-house engine for Gran Turismo 7,
- The developer has always excelled in micro-level details, carefully recreating hundreds of vehicles from all car cultures around the world.
The case remains the same with Gran Turismo 7, which features over 420 cars just at launch – which is a big step-up from GT Sport which featured only 168 cars when it launched in 2017. Each car model is painstakingly created with a ton of geometric textures and physically-based materials.
- Polycounts for car surfaces are ridiculously high, and each component is built to perfect scale.
- Everything from the individual braking mechanisms inside the tires to the physically-based cloth interiors to the geometrically detailed car doors is all rendered with stunning attention to detail.
- That said, it seems to mostly be the same implementation as GT Sport – not that there’s anything inherently wrong with that.
This highly geometrical and physically-based rendering of the cars truly shines in the game’s replays and other demo modes where ray-tracing is in full swing. Much like GT Sport before it, gearheads can spend hours and hours endlessly gawking at every single little detail of these vehicles and never really get tired of it.
The glossy car paint reflects the surrounding environments as well as the car body itself in pristine detail – giving all the cars a really royal look as a result. The self-occlusion of the many car parts also helps in giving yet another layer of realism to the overall look, and so do the generous amount of light sources in the surrounding environment.
Now let’s talk about the lighting. As mentioned previously, GT Sport employs pre-calculated global illumination data to cast shadows on the game world while select objects such as the surrounding foliage use real-time shadows to make the environments look a bit more dynamic.
- With Gran Turismo 7 however, Polyphony Digital is going for a fully dynamic day-and-night weather cycle which is a big step-up.
- The clouds and sky will all shift as the race continues, and this will affect the lighting on the tracks and cars accordingly.
- So, it’s no surprise that the game’s PS5 version features real-time shadows for the tracks and the surrounding environment, and it all looks really high-resolution with little to no shimmering artifacts.
Another neat little detail in this regard is that how the sun, clouds, and even the night sky stars change positions over the duration of races is specific to each track’s geographic location. The foliage looks to be of markedly better quality than before, employing higher and denser resolution assets than before.
The trees cast their own shadows with respect to the position of the sun and light can pass through the gaps in the trees as well. The crowd has also received a bump in pixel counts from its predecessor as one would expect. Gran Turismo 7 also puts a lot of focus on the weather effects – which are simulated using high fidelity alpha particles.
Bristles of dust and drops of water all seem to react accordingly to the environmental lighting – seating players further into the simulation experience. This simulation also extends to the long-term effects of these weather conditions such as specific parts of the track drying up first while puddles holding water for longer periods of time.
- It’s a neat little detail, although we are assuming its pre-calculated data per track which saves on precious CPU and GPU resources.
- For fun, we compared the rain effects of DriveClub to those found in Gran Turismo 7.
- Much to our surprise, DriveClub still takes the lead here but the way rain impacts gameplay in GT7 is way beyond any racing game so far.
Still, it’s an intriguing case. DriveClub’s weather effects still stands out almost 8 years later but I guess this is a topic for another day. When it comes to reflections, Gran Turismo 7 seems to be building yet again on what came before. Much like GT Sport before, a static cube-map of the surroundings seems to have been plastered on the car body at lower resolutions.
- Some car components don’t seem to reflect on the car body in a proper way.
- For instance, a sleek sports car wouldn’t reflect its tires on the sides of the car body.
- Similarly, some other sports cars don’t seem to reflect their spoilers properly.
- On the other hand, however, some of the vintage cars do have proper reflections for the rearview mirrors on their glossy car sides.
What’s here is certainly fantastic, although omissions such as these are noticeable considering that Polyphony is working with 10 TFLOPs of GPU power this time around. Now, let’s also talk about ray-tracing. It’s limited to non-racing sequences such as the GT Café, the Scape views, and race replays – but it instantly makes a difference.
- Resolution of reflections immediately takes a bump, and they are markedly more accurate than before.
- Car components reflect themselves properly, and shadows are also cast with a lot more precision than before.
- These might seem like subtle differences, but they quickly add up to create an almost photorealistic look that’s an absolute treat for the eyes.
Physics While jaw-dropping visuals have been at the forefront of Gran Turismo games since its beginnings, Polyphony has equally paid a ton of attention and care to the simulation aspect of the game as well. A sophisticated physics system comprising a ton of variables including the likes of engine strength, torque, understeer, and what have you determine the overall speed and stability of the vehicle.
- Much like previous entries, players are free to change these variables to optimize performance.
- Gran Turismo 7 features approximately 60 performance parts per car, which should be more than enough for even the most veteran of tinkerers.
- As you’d expect, everything from a tire change to a tuning reconfiguration to track conditions will affect the performance of a car.
For instance, if it rains – your car is likely to slip off-track should you not maintain balance at all times. In a similar vein, you might need to make some car configuration changes for when you are racing in a Derby course. It’s a really superb simulation system that’s a worthy successor to the Gran Turismo franchise.
Damage hasn’t been a strong suit of GT for the longest of times, and that hasn’t unfortunately changed with Gran Turismo 7 as well. Much like GT Sport before it, damage is only limited to static scratches on the glasses and the sides of a car. There’s no impact on the performance, and there’s no variable damage depending on where you hit and how fast you were when you hit.
It’s essentially a static texture that’s mapped onto the car body. If you crash into the many tire stacks on the sides of a track, they seem to be their own physics objects – which is the same implementation of the system from GT Sport, While it’s true that GT7 doesn’t have solid destruction mechanics like that of Burnout or F1 – but that might just boil down to the fact that car companies who license their designs to Polyphony wouldn’t want their magnum opuses to be seen in a dilapidated state in a video game. Gran Turismo 7 might not have the edge in terms of destruction, but it certainly makes a ton of right moves in the sound department. Polyphony’s latest might just have the best implementation of Sony’s 3D Audio tech, and as a result – GT7 sounds absolutely breathtaking.
There are a ton of independent sound sources emitting vibrations at any given time, and while there are no ray-traced sound reflections as we know – the end result is pretty realistic nevertheless. And we’d be remiss if we didn’t mention the Music Rally mode, which is a time trial set against the sounds of popular music tracks, and players have to make their way to the end of a race before beats in the track run out.
Much like sounds, Gran Turismo 7 also puts a ton of detail in haptic feedback via the DualSense controller. Polyphony has created a whole host of different vibrations that all serve to simulate a close approximation of driving a sports car. As you apply the brakes, you will feel the tires slipping. Unsurprisingly, Polyphony Digital has once again gone with multiple graphics modes on the PS5, a Prioritize Frame Rate Mode and a Prioritize Ray Tracing Mode. Both modes seem to target a native 4K resolution of 3840×2160, with a frame-cap of 60 fps. In our experience, the only noticeable difference between the two modes is that Ray Tracing mode only enables the effect during replays, garage, scapes and some other places.
Both the modes feature pristine image quality, that’s then passed through a TAA anti-aliasing solution to soften out any jagged edges. It’s clear that Polyphony Digital wants to focus on delivering a consistent framerate, and Gran Turismo 7 checks out in this regard. The frame-rate sticks very closely to its target, rarely if ever dropping any frames.
That said, it’s a shame there’s no 120fps mode, which should be possible given how powerful the PS5’s CPU is when compared against the PS4. Series producer Kazunori Yamauchi has clarified that there are no plans of adding 120 Hz support in the foreseeable future.
- The PS4 Pro version, on the other hand, seems to be running at a resolution of 1800p.
- The frame-rate target is still 60fps, which speaks volumes about Polyphony’s vision for Gran Turismo 7 and its knowledge of Sony’s last-gen system.
- Other noticeable differences come in the form of reduced lighting effects, shadow quality and reflections.
Load times on the PS5 version are almost instantaneous, thanks to its ultra-fast SSD. The PS4 Pro version, on the other hand, takes several seconds to get into a race. Conclusion Gran Turismo 7 is, unsurprisingly, a looker in every regard. From the immaculately detailed car bodies that are a sight to behold to the impressive sky rendering to the complex simulation to the robust feedback pipeline, there’s no shortage of impressive tech in Polyphony’s latest title.
Is Gran Turismo 7 8K?
Graphics and Performance – Tragically, loads of players won’t get to experience GT7 on the latest-generation hardware at launch. The PlayStation 5 remains plagued by the same supply chain shortages as the automotive industry, and even more than a year after its launch, you still can’t just walk into a store and pick up one of the ninth-gen consoles.
Your best bets are the online waitlists and scheduled drops that sell out immediately, or—if you’ve simply run out of patience—the dreaded resale marketplace. On PlayStation 4, GT7 is a pretty game but far from a mind-blowing one. Lovingly modeled vehicles with lifelike lighting elements exist alongside rough-edged shadows and environments that, at times, look like they could be running on PS3.
That said, the reworked replay system and its dynamic camera angles are properly impressive. Some of the shots look like track footage straight out of an episode of Top Gear, When we played on PlayStation 5, though, the graphics looked properly next-gen.
Is Gran Turismo 5 coming out for PC?
Gran Turismo 7 image by RaY29rus UPDATE: Since this article was originally published, Kazunori Yamauchi was interviewed by Japanese media on December 22, 2022, where he reiterated that Gran Turismo on PC is something he would consider but confirmed it is not currently in development.
As a result, the attending Japanese media’s articles suggested this article — the original source of Yamauchi-san’s comments — was inaccurate or the result of mistranslation. These suggestions are false and misrepresent our content and Yamauchi-san’s quotes. We have published the raw audio recording of Kazunori Yamauchi’s statements and present the original text of this article below.
GTPlanet is here in Monaco for the Gran Turismo World Finals and Gran Turismo’s 25th Anniversary event, and we had the chance to sit down with GT series creator Kazunori Yamauchi. A lot has changed since we last spoke to Yamauchi-san, and one of the more interesting developments in the industry is the release of titles from major first-party PlayStation Studios on the PC. Kazunori Yamauchi “Yes, I do think so,” Yamauchi replied. But, there are some caveats. “Gran Turismo is a very finely tuned title,” Yamauchi-san explained. “There are not many platforms which could run the game in 4K/60p natively, so one way we make that possible is to narrow down the platform.
It’s not a very easy subject, but of course, we are looking into it and considering it.” Of course, Gran Turismo 7 could technically already be considered a multi-platform title. The game runs well on the PlayStation 4, PlayStation 4 Pro, and PlayStation 5 consoles, offering slightly different levels of fidelity depending on the hardware.
Resolution, textures, and track-side detail are downgraded for the older systems, while the PS5 offers the full 4K/60p experience and even supports ray-tracing in replays and menus. While there are many popular and highly sophisticated driving games and sim-racing titles available on PC, there is nothing quite like Gran Turismo available on the platform.
Such an expansion would be one of the most significant developments in the series’ history, and would introduce many new players to a game which — for the past 25 years — has always required PlayStation hardware to play. Needless to say, Yamauchi’s comments will encourage us to keep a close eye on PlayStation Studios’ expansion onto the PC platform moving forward.
Until then, look for more from our interview with Yamauchi-san here in Monaco very soon. See more articles on Kazunori Yamauchi, PC Gaming, and Polyphony Digital,
Is there Gran Turismo on steam?
The short answer is no. There is currently no official confirmation that Gran Turismo 7 will ever come to PC.
Is Forza Motorsport 8 coming to Steam?
Forza Motorsport’s Driving Experience is a Generational Leap in Immersion 25 January 2023 – Chris Esaki Forza Motorsport is built to take full advantage of the Xbox Series X|S consoles. At the Xbox & Bethesda Developer_Direct, we showed you how we’re making Forza Motorsport look real, sound real and feel real through our cars, tracks and audio that deliver a generational leap in fidelity, immersion and realism.
What can you play Gran Turismo 7 on?
Single-Player Campaign – Though Gran Turismo 7 doesn’t really have a story to speak of, it does feature a pretty expansive single-player campaign. A little like Pokemon, the main aim is for players to build up their collections, while also winning the occasional competition.
- This is accomplished by completing Menu Books for a man named Luca, who is one of several NPCs that will help players come to grips with the game’s mechanics in the early stages of Gran Turismo 7,
- There are 39 of these Menu Books in total, which, together, will take players around 20 hours to complete.
Some of them are collection-based, while others are centered around winning races. This section of the guide will have information about the many challenges found in the single-player campaign, as well as details about some of the real-world-inspired tracks that players will be racing on in order to complete them. Gran Turismo 7 is available now on PS4 and PS5.
Is Gran Turismo 7 exclusive?
Gran Turismo 7 will be released and available to play from March 4, 2022. Will Gran Turismo 7 be available for PS4? Gran Turismo 7 will be available for purchase and play on both the PS4 and the PS5 consoles.
Is Gran Turismo 7 like Forza?
General overview – Forza Horizon 5 is the fifth part in the legendary racing series, developed by Playground Games and released in 2021 for PC, Xbox One, and Xbox Series X/S. The title is a spin-off of the Forza Motorsport simulation series taking players to a music-car festival in Mexico.
- Gran Turismo 7 is a game of the same genre, released in 2022 for PlayStation 4 and PlayStation 5.
- Players can explore various corners of the world to participate in prestigious races occurring in authentic and fictional locations.
- And this is where the first differences between the two titles begin – availability on a given platform.
If you only own one of these consoles or PC – you already know which is easier to get.
How many hours is Gran Turismo 7?
When focusing on the main objectives, Gran Turismo 7 is about 24½ Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 119 Hours to obtain 100% completion.